CAPABILITIES
What I bring to a team.
I work across product thinking, UX research, interaction design, systems, and visual craft — with real technical constraints in mind.
Product Design
UX Research
Business Thinking
Interaction Design
Systems Thinking
Visual Craft
Core Capabilities
What I can own.
- 01
Product Design
Turning requirements and user needs into structured product experiences.
- User-Centered Design
- User Flows
- User Personas
- Journey Mapping
- Information Architecture
- 02
UX Research
Understanding real behaviour before deciding what to build.
- User Research
- Usability Testing
- 03
Interaction & Visual Design
Giving every state, transition and detail a clear reason to exist.
- Interaction Design
- Visual Hierarchy
- Typography
- 04
Systems & Accessibility
Designing products that stay consistent and usable as they scale.
- Design Systems
- Responsive Design
- Accessibility (WCAG)
- 05
Wireframing & Prototyping
Moving from rough structure to testable, high-fidelity flows.
- Wireframing
- Prototyping
Tools & Technology
The tools change. The thinking stays.
Design Tools
- Figma (Proficient)
- FigJam
- Adobe XD
- Framer (Beginner — Learning)
- Notion
- Miro
- Photoshop
- Illustrator
Web & Front-End
- HTML5
- CSS3
- JavaScript (ES6+)
- Bootstrap
- Tailwind CSS
- Git & GitHub
AI-Assisted Design
- ChatGPT
- Claude
- Figma AI
- Midjourney
- UX Pilot
Working Strengths
How I work with a team.
- Cross-Functional Collaboration
- Communication
- Problem-Solving
- Stakeholder Management
- Time Management
- Attention to Detail
